Crop:
Biome:
Crop tier:
Growth:
Gain:
Resistance:
Biome Humidity Bonus:
Is the crop constantly hydrated?
Does the crop sits atop hydrated farmland?
Biome Nutrient Bonus:
Dirt blocks underneath the crop:
Current nutrient storage:
Is the crop constantly fertilized?
Crop's Y value:
Surrounding air blocks:
Does the crop has sky access?
Crop's humidity weight:
Crop's nutrients weight:
Crop's air quality weight:
Number of growth stages:
Growth stage after harvesting: Random?
Gain factor:
Environmental needs:
0
Humidity value:
0
Nutrient value:
0
Air quality value:
0
Aggregated environmental value:
0
Probabilities of each growth value:
[0: 0]
Expected duration of each growth stage:
[0: 0]
Mean time between harvests:
0 ticks
Distribution of number of drops:
[0: 100%]
Average drops per harvest:
[Drop: 1]
Average drops per hour:
[Drop: 1]